They all equipped with survival kits and minimalistic layout otherwise. Respawnships were updated to match new vision from survival update. Extraterrestrial Mining Corporation - friendlyįactions has stations, cargoships and their own security squads. 'Medveds' Military Elite Corporation - hostile WARNING! You must create your own faction with "accept peace" to make faction relations to you work as intended! They also got some stealthy grinder drones and ships, mostly in ambushes - don't let them get too close! Most of pirate ships can call for help with certain chance. More pirates! Now they're not just drones, but fighters, corvettes and frigates with pilots in flight seats. Huge variety of sizes - from small scout space bikes to huge Dromedary Trader and Atlant High-Security Transport. ![]() Capturing cargoship now is more challenging, but also well rewarded. It is almost impossible to find them all for a sole player!Ī lot of new cargoships and all of them will react if you attack them - calling for police and fleeing or engaging and fighting. More random encounters, more different types of encounters! Trading stations, police outposts, debris or wreckages, ambushes or minefields, stations with an interesting story inside, military installations, neutral refuelling stations, deep space exploration vessels and long-range recon cruisers. Almost all military ships will call for reinforcements if damaged, so better run if you see these guys. They always fly in wings or operative groups, including frigates and destroyers. Shooting down cops? Tresspassing military objects or top secret research stations? Beware of military forces (UCMF). Damaged police ships can and will call for reinforcements. Depending on distress signal level you can meet different police forces from police drones to Police Chief himself piloting G-201 "Devastator". Or better run, because they shoot first, then ask questions. You attacked trading station or civilian? Be ready to explain your actions to police (SEPD). ![]() Click "cancel" to extract your money from user's credit via connector.įollow trade route waypoints near one station to find trading another trade station! Bought items will be thrown out of trading port connector into your ship or near you. When you sell your goods or throw credits in collector it will appear as user's credit in the bottom of menu: you can watch how much money do you have during trading session. Every trade terminal has collector to throw your goods or currency and connector to get offers, it also has menu screen and button terminal - use menu to choose item to buy and select its package: x1, x10 or x100. Two types of trade ports: retail (personal use by hands) and commercial (with ship). ![]() Trading is made with in-game script by Mahtrok and his Project Exodus. Trading outposts and trader ships passing by are neutral unless you attack or grind them - any damage or missing blocks will cause triggering an alarm and calling for police. For now it's just physical item in your inventory, without mass or volume. You're able to trade using new item "credits" as currency. Huge thanks to all workshop authors, contributed in this mod - your creations is what making it unique! Over 200 new ships, stations, wreckages and more! ![]() A huge expansion for your survival gameplay experience, gameplay overhaul bringing you space simulator experience.
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